Exploring the History of Digital Poetry from 1950 to Augmented Reality Poetry
Keywords:
Digital Poetry, Augmented Reality, Electronic Literature, Poetry .Abstract
This article offers a comprehensive overview of digital poetry, tracing its development from the late 1950s through to contemporary augmented reality applications. It begins by highlighting early stochastic texts generated by Theo Lutz, contextualizing them within the mathematical aesthetics championed by Max Bense. Funkhouser explores how digital poetry evolved into multi-modal formats, integrating text, visuals, and sound to create both kinetic and static works. Notably, the lecture examines key influences from non-digital movements like Dada and Concrete Poetry, and discusses the impact of hypertext, gaming culture, and networked writing on digital poetics. The presentation emphasizes that digital poetry invites imaginative reader participation and challenges conventional poetic forms, exemplified by works such as Jason Nelson’s interactive poetry games and Ranjit Bhatnagar's Pentametron. Funkhouser concludes by reflecting on how digital tools have redefined poetic practices, offering new modes of expression and collaboration in a networked era.
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References
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Funkhouser, Christopher T. Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995. U of Alabama P, 2007.
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